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You can buff the morale with multiple pieces of gear, provided you find them, or via talents, but both options mean that you will lose those precious slots or talents for something more useful. If you mix and match various units, you will lower everyone’s morale, creating a less efficient force. The stupid side of this ruleset is the total discouragement of experimentation. Aligning your forces with your disposition will benefit their morale, improve their initiative, and increase their chances of an extra turn in combat. ![]() Order-heavy players will benefit from using knights, archers, swordsmen, and other classic imperial units Finesse will favor various magic elementals, anarchy all sorts of bandits and cutthroats, and power is all about dwarves, trolls, and animals. This ever-evolving balance has repercussions on the roster of units you will lead in the field. For example, when one wealthy nobleman hires you to fight the duel in his stead, and you find out that the guy is the corrupted, evil schemer, you can either stick with him, choosing anarchy, or switch sides, picking order. In some key decisions, you will have to decide between Order and Anarchy or between Power and Finesse. One of the novelty elements is the branching paths related to alignment choices. King’s Bounty 2 looks tame, picturesque, and neat, but it can be crushingly difficult if you level up the wrong way. That extra content is not entirely optional, as you must use every opportunity to get as much XP as possible and expand your tactical options. The kingdom of Nostria is full of people with stories and quests, offering plenty of sidetracking from the main narrative. ![]() The game involves picking up massive amounts of vendor trash from the environment, so constant mounting and dismounting are inconvenient. You can also ride a horse, but generally, you will be more efficient on foot. Also, you can’t climb, swim, jump or run, but a fast travel system is in place, which makes later game bearable. You cannot traverse obstacles, and most of the time, you must stick to the roads or their immediate surroundings. King’s Bounty 2 may look like a classic 3D RPG, but the transition from isometry to the third person perspective was pretty basic, offering much less freedom as you might think there is. Seriously, disregard your usual class preferences here and just pick Katharine. Katharine the Mage is a sharp-tongued asshole, but compared to naïve peasant girl turned savior (Elisa) and generic blank-stared mercenary (Aivar), she has the best lines delivered by a capable actress. The story will be the same regardless, the classes can blur and mix during the game, but the personalities differ to the point of sticking with the game or quitting it halfway. ![]() Choosing between one hero and two heroines, you will pick the initial class (mercenary, mage, or paladin) and, more importantly, your avatar’s personality. How many times did people use this same setup as the narrative base for their games? It is insulting to the intelligence at this point. Kingdom in distress and a single savior is standing between oblivion and renaissance.
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